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Mudlet triggers
Mudlet triggers











mudlet triggers
  1. Mudlet triggers update#
  2. Mudlet triggers code#

GMCP based group update to populate a list of current groupies, and some basic stats for each, contains a timer to update every 5 seconds, and the script to populate a container that was defined in layout script.Ī small set of triggers that adds a label to most alleg and lord gear. getarea alias for showing what areas a character has leveled in (NOTE: case sensitive "getarea BoB" and "getarea Bob" are different) getstat alias for showing averages per character Want to track your gains? where you level? Over 999 and want to track your actual level?ĭatabase script records every level (bulk levels it struggles with currently) and provides an easy way to see where you level, and what your average gains are. (please let me know if there is stuff i should add)Ī handy little trigger to populate run stats and other goodies. While an effort has been made to handle class specific Spells and abilities, it is nowhere near complete. This script will capture GMCP stats and update the user interface.

mudlet triggers

The majority of the Affect and Character stats are available via GMCP. Because of the fickle nature of some channel characters, it is recommended to run with config +blind To populate the right hand side of this layout, a few triggers are required to catch and redirect most types of messages. Old Fixed layout, now retired, but here for those that don't want the new layouts

Mudlet triggers code#

Note by Vagonuth: above code has an error on line 112 where there is a double %% where is should be a single %, fixed version available here: This is provided as an example in case anyone wishes to see how this is achieved. These scripts are included belowīonus Feature - The label for spell affects - concentrate, has an attached onClick action that can be used to cast the spell. Some button in the layout are linked to alias,the buttons obviously wont work until you update the alias they run. Content will not be populated to these containers without scripts or triggers. This shell will create number of named containers. Hit me up in game if you have issues or requests. Side panels are set to a percentage of screen size, and bottom buttons should flex size to fit correctly.

mudlet triggers

Basic color triggers for flags, conditions and other bits and pieces.Ĭurrent Layout Script is a Flexible layout setup, using a left panel for Group Stats and Affects, and a right panel for Channels.













Mudlet triggers